> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/ar/screen-to-world.md).

# Screen to World

### Description

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is the equivalent of Unity's [ScreenToWorldPoint](https://docs.unity3d.com/ScriptReference/Camera.ScreenToWorldPoint.html). It converts a position from world coordinates (3D space) to screen coordinates (2D space as displayed on the screen), according to the camera's viewpoint and settings.

<figure><img src="/files/xapfrH4fxvnXXkJxQHa8" alt=""><figcaption><p>Screen to World node</p></figcaption></figure>

As the original method, it has as an input the camera to use as relative and the position we want to convert to screen space and the 'eye' options that can be used to specify which eye transform to use. The default is Mono.

<table data-full-width="false"><thead><tr><th width="175">Name</th><th width="227.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Camera</td><td><a href="https://docs.unity3d.com/ScriptReference/Camera.html">Camera</a></td><td>Accepts a Camera object to define the perspective for the transformation from screen to world space.</td></tr><tr><td>Screen Position</td><td>Vector3</td><td>Accepts a Vector3 representing the screen space coordinates to be transformed.</td></tr><tr><td>Eye</td><td><a href="https://docs.unity3d.com/ScriptReference/Camera.MonoOrStereoscopicEye.html">MonoOrStereoscopicEye</a></td><td>Allows selection of "Mono" or stereoscopic eye perspective for the transformation. The default is "Mono."</td></tr><tr><td>World Position</td><td><a href="https://docs.unity3d.com/ScriptReference/Camera.html">Camera</a></td><td>Provides a Vector3 representing the transformed position in world space.</td></tr></tbody></table>
