> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/ar/world-to-screen.md).

# World to Screen

### Description

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is the equivalent of Unity's [WorldToScreenPoint](https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html). It converts a position from world coordinates (3D space) to screen coordinates (2D space as displayed on the screen), according to the camera's viewpoint and settings.

<figure><img src="/files/0TOXVgOz6rJafBVFCPsb" alt=""><figcaption><p>World to Screen node</p></figcaption></figure>

As the original method, it has as an input the camera to use as relative and the position we want to convert to screen space and the 'eye' options that can be used to specify which eye transform to use. The default is Mono.

<table data-full-width="false"><thead><tr><th width="175">Name</th><th width="227.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Camera</td><td><a href="https://docs.unity3d.com/ScriptReference/Camera.html">Camera</a></td><td>Accepts a Camera object to define the perspective for the conversion from world to screen space.</td></tr><tr><td>World Position</td><td>Vector3</td><td>Accepts a Vector3 representing the world space coordinates to be converted.</td></tr><tr><td>Eye</td><td><a href="https://docs.unity3d.com/ScriptReference/Camera.MonoOrStereoscopicEye.html">MonoOrStereoscopicEye</a></td><td>Allows selection of the eye perspective for the transformation when rendering in stereo. Options may include "Mono," "Left," or "Right," with "Mono" as the default.</td></tr><tr><td>Screen Position</td><td><a href="https://docs.unity3d.com/ScriptReference/Camera.html">Camera</a></td><td>Provides a Vector3 representing the screen space coordinates corresponding to the world position.</td></tr></tbody></table>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/ar/world-to-screen.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
