> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/components/light.md).

# Light

### Description

A Light [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to handle lights in the Scene, by interacting with the Unity3D [Light](https://docs.unity3d.com/ScriptReference/Light.html) Component.

#### Light Exposer

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to expose certain parameters and attributes of a given input Unity 3D [Light](https://docs.unity3d.com/ScriptReference/Light.html) Component, which are:

<table><thead><tr><th>Name</th><th width="204.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Ref</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the input Unity3D Light Component</td></tr><tr><td>Intensity</td><td>Float</td><td>Value representing the light intensity</td></tr><tr><td>Color</td><td>Color</td><td>Color of the light</td></tr><tr><td>Range</td><td>Float</td><td>Range of the light</td></tr></tbody></table>

<figure><img src="/files/yalxneV8a8wWgBRm8DBI" alt=""><figcaption></figcaption></figure>

#### Set Intensity

This node is used to modify an existing Light Component, by setting its Light Intensity.

The intensity of the light is multiplied by the Light colour.

The value can be between 0 and 8. This allows you to create brighter lights.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th width="196.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Light</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the input Unity3D Light Component</td></tr><tr><td>Intensity</td><td>Float</td><td>Intensity value (between 0 and 8)</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the modified Unity3D Light Component</td></tr></tbody></table>

<figure><img src="/files/1Puqrt1ttG31ZFC3AW3U" alt=""><figcaption></figcaption></figure>

#### Set Color

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to modify an existing Light Component, by setting its Light Color.

The Color of the light is multiplied by the Light intensity.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th width="196.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Light</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the input Unity3D Light Component</td></tr><tr><td>Color</td><td>Color</td><td>Color of the light</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the modified Unity3D Light Component</td></tr></tbody></table>

<figure><img src="/files/9KnPqeGeXsBztGepRA0z" alt=""><figcaption></figcaption></figure>

#### Set Range

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to modify an existing Light Component, by setting its Light Range.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th width="196.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Light</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the input Unity3D Light Component</td></tr><tr><td>Range</td><td>Float</td><td>Range of the light</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/ScriptReference/Light.html">Light</a></td><td>A reference of the modified Unity3D Light Component</td></tr></tbody></table>

<figure><img src="/files/ugFpjh5jt4xds7qC4xNB" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/components/light.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
