# Image

### Description

An Image [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to display a [Sprite](https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Sprite.html) for the UI System, by interacting with the Unity3D [Image](https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html) Component.

#### Image Exposer

This node is used to expose certain parameters and attributes of a given input Unity3D [Image](https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html) Component, which are:

<table><thead><tr><th>Name</th><th width="204.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Ref</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the input Unity3D Image Component</td></tr><tr><td>Sprite</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Sprite.html">Sprite</a></td><td>The sprite that is used to render this image</td></tr><tr><td>Color</td><td>Color</td><td>Base Color of the Image</td></tr><tr><td>Fill Amount</td><td>Float</td><td>Amount of the Image shown when the Image.type is set to Image.Type.Filled</td></tr><tr><td>Material</td><td><a href="https://docs.unity3d.com/ScriptReference/Material.html">Material</a></td><td>The specified Material used by this Image. The default Material is used instead if one isn't specified</td></tr></tbody></table>

<figure><img src="/files/y7Fy74utHiJJCaf3pewB" alt=""><figcaption></figcaption></figure>

#### Set Image Material

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to modify an existing Image Component, by setting its material.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th>Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Image </td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the input Unity3D Image Component</td></tr><tr><td>Material</td><td><a href="https://docs.unity3d.com/ScriptReference/Material.html">Material</a></td><td>The Material to be set</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the updated Unity3D Image Component</td></tr></tbody></table>

<figure><img src="/files/aLv4c3T2mlWiM2CBsM1w" alt=""><figcaption></figcaption></figure>

#### Set Image Sprite

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to modify an existing Image Component, by setting its sprite.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th>Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Image </td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the input Unity3D Image Component</td></tr><tr><td>Sprite</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Sprite.html">Sprite</a></td><td>The Sprite to be set</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the updated Unity3D Image Component</td></tr></tbody></table>

<figure><img src="/files/w7qBc0useuk3T564KPDU" alt=""><figcaption></figcaption></figure>

#### Set Image Color

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to modify an existing Image Component, by setting its Color.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th>Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Image </td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the input Unity3D Image Component</td></tr><tr><td>Color</td><td>Color</td><td>The color to be set</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the updated Unity3D Image Component</td></tr></tbody></table>

<figure><img src="/files/6spDYnLBcdqsMY143tNh" alt=""><figcaption></figcaption></figure>

#### Set Image Fill Amount

This [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) is used to modify an existing Image Component, by setting its Fill Amount.

For this node to work correctly, the Image type must be set to `Filled`.

This Flow [OverNode](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) accepts the following input data:

<table><thead><tr><th width="205.7659040188865">Name</th><th>Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Image </td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the input Unity3D Image Component</td></tr><tr><td>Fill Amount</td><td>Float</td><td>The amount to be filled [0,1]</td></tr></tbody></table>

and produces the following output data:

<table><thead><tr><th width="186.7659040188865">Name</th><th width="207.3279424240331">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Output</td><td><a href="https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Image.html">Image</a></td><td>A reference of the updated Unity3D Image Component</td></tr></tbody></table>

<figure><img src="/files/D5pSVBoujvSBd5YF473y" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/components/ui/image.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
