> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overgraph.md).

# OverGraph

### Description

In order to use the [OverNodes](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overnode.md) to build complex logic, the OVER SDK provides the user with a visual tool, called [OverGraph](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overgraph.md).

An [OverGraph](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overgraph.md) is the Unity Asset in which you can create your visual scripting flow.&#x20;

To create an [OverGraph](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overgraph.md), right-click in Project view in Unity, then Create > Over SDK > [OverGraph](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overgraph.md). By selecting it, the user can open the Inspector and edit this information, such as the Name of the Graph.

Each [OverGraph](/over-sdk-manual/over-visual-scripting-legacy/visual-scripting-essentials/overgraph.md) can be opened by double-clicking on it, or by pressing the Open button on the top right corner of the Inspector view.

<figure><img src="/files/ipblbxuIJPcu0fPfQQf5" alt=""><figcaption><p>Creation process of an OverGraph</p></figcaption></figure>

#### OverGraph Window

Once opened, the User will be presented with a window, resembling a blackboard. In the bottom left corner, the name of the Graph (edited via Inspector) will be visible.

<figure><img src="/files/h1gGjOrM8m0DaU7UpmJN" alt=""><figcaption><p>Example of a complex OverGraph</p></figcaption></figure>

To add a new node from scratch, right-click anywhere inside the window and a search window will appear.&#x20;

This could either be navigated by mouse, by expanding each collection inside the sub-folders, or by typing in the search bar.

In any case, nodes are represented by the search results with an icon, which specifies the category of the node to be added.&#x20;

By clicking on a search result, a node will appear in the same position as the mouse's right click.

<figure><img src="/files/3wEckwe8bwqibnXT9sU3" alt=""><figcaption><p>Example of Search Window usage</p></figcaption></figure>

The creation of a new Node can also be accomplished by dragging a port: by releasing it in the empty space the search window will appear. In this case, only the nodes compatible with the dragged port will be visible and selectable.

<figure><img src="/files/AVUDL9leh9NPemQsHexL" alt=""><figcaption></figcaption></figure>
