CrossFadeInt
Crossfade with hash representation of the state name.
CrossFadeString
Crossfade with state name.
SetLayerWeight
Changes the weight of a layer
SetLookAtPosition
Sets a position as a look at target
SetTarget
Sets a new Avatar target
SetInteger
Sets an Integer parameter
SetBool
Sets a Boolean parameter
SetFloat
Sets a Float parameter
UnityAction
Fires a UnityAction