> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/variables/ovrvariable/ovrvariabletype.md).

# OvrVariableType

#### Enumeration

<table><thead><tr><th width="251.2134821162615"></th><th>Description</th></tr></thead><tbody><tr><td>None</td><td>No type assigned to Variable</td></tr><tr><td>Bool</td><td>Boolean value</td></tr><tr><td>Int</td><td>Integer value</td></tr><tr><td>Float</td><td>Floating point value (Decimal)</td></tr><tr><td>Vector2</td><td>Representation of 2D vectors and points</td></tr><tr><td>Vector3</td><td>Representation of 3D vectors and points</td></tr><tr><td>Quaternion</td><td>Represents rotations. They are compact, don't suffer from gimbal lock and can easily be interpolated. Unity internally uses Quaternions to represent all rotations.</td></tr><tr><td>String</td><td>String value</td></tr></tbody></table>
