> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/ovr-component-system-ancient-legacy/triggers/ovrclickableobject.md).

# OvrClickableObject

Subclass of Ovr.OvrNode

### Description

This Trigger is used to implement touch screen interactions with objects in a Scene.&#x20;

In order to achieve this, this [OvrNode ](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)requires the presence of a Unity Collider Component. More on that [here](https://docs.unity3d.com/Manual/CollidersOverview.html).

This interaction work only in built environments, such as Android and iOS. However, in order for the user to test this node in Editor, the OVER SDK provides a "Simulate Execution" button for testing purposes.

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="205.7659040188865">Name</th><th width="150">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Type</td><td><a href="/over-sdk-manual/ovr-component-system-ancient-legacy/triggers/ovrclickableobject/ovrtouchlistenertype.md">OvrTouchListenerType</a></td><td>Type of interaction</td></tr><tr><td>Nodes</td><td><a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNode [ ]</a></td><td>Grouped <a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNodes</a>, to be executed in sequence.</td></tr></tbody></table>

![Example of OvrClickableObject, in this case a long press action is required to Instantiate the target.](https://content.gitbook.com/content/6xdubHTzJACGqFIM7yJy/blobs/IFxPSu4s4IuG2c0TQcf9/press.png)
