> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/ovr-component-system-ancient-legacy/triggers/ovrcollidertrigger.md).

# OvrColliderTrigger

Subclass of Ovr.OvrNode

### Description

This script is used to trigger the execution of an [OvrNode ](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)or sequence of [OvrNodes](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md) if there is an interaction between colliders.

In order to make this script work, the elements you want to interact with each other must have colliders. You can find more info [here](https://docs.unity3d.com/Manual/CollidersOverview.html).

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="205.7659040188865">Name</th><th width="150">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>InteractWithUserCamera</td><td>boolean</td><td>If True, this Collider interacts with the main Camera</td></tr><tr><td>ConsideredGameObjectNames</td><td>string [ ]</td><td>Collection of GameObject names. Only these objects will interact with the Collider.</td></tr><tr><td>TriggerEnterNodes</td><td><a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNode [ ]</a></td><td>Grouped <a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNodes</a>, to be executed once an interacting object enters the Collider space.</td></tr><tr><td>TriggerStayNodes</td><td><a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNode [ ]</a></td><td>Grouped <a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNodes</a>, to be executed if an interacting object stays inside the Collider space.</td></tr><tr><td>TriggerExitNodes</td><td><a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNode [ ]</a></td><td>Grouped <a href="/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md">OvrNodes</a>, to be executed once an interacting object escapes the Collider space.</td></tr></tbody></table>

![Example of OvrColliderTrigger, in this case if a Ball enters the Collider a goal is scored.](https://content.gitbook.com/content/6xdubHTzJACGqFIM7yJy/blobs/opAfCSdhxVg3wxJZnD6l/collider.png)
