> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/ovr-component-system-ancient-legacy/utils/ovrarlight.md).

# OvrArLight

Subclass of Ovr.OvrNode

### Description

This OvrNode sets a light as an AR Light, and its intensity will be automatically managed for a better AR lighting experience.\
\
AR Lights in the OVER App usually behave differently than custom lights, simulating the color and intensity of natural light in the real environment where the user is having the AR experience.\
\
Use ARLightIntensityMultiplier in case a lot of lights are being used, to decrease their intensity, or if you want to make a special effect of very intense light; even if it is regulated by the real world light intensity.

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="205.7659040188865">Name</th><th width="150">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Light</td><td>Light</td><td>Light to be converted</td></tr><tr><td>ARLightIntensityMultiplier</td><td><a href="broken://pages/MU78DNWavODVzGrvnwNX">OvrFloat</a></td><td>Light intensity multiplier</td></tr></tbody></table>

![Example of OvrArLight, converting a Directional Light.](https://content.gitbook.com/content/6xdubHTzJACGqFIM7yJy/blobs/tKhTdE4OJCMcuRZFVHd5/light_ar.png)
