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None
No type assigned to Variable
Bool
Boolean value
Int
Integer value
Float
Floating point value (Decimal)
Vector2
Representation of 2D vectors and points
Vector3
Representation of 3D vectors and points
Quaternion
Represents rotations. They are compact, don't suffer from gimbal lock and can easily be interpolated. Unity internally uses Quaternions to represent all rotations.
String
String value
Subclass of Ovr.OvrVariable
VariableType | Type of the OvrVariable [read only] |
Id | string | ID of the OvrVariable |
Variable | object | Actual data stored. |
Subclass of Ovr.OvrFloat
Simple representation of time inside the SDK. Similar to the Unity Time class.
Note: the following attributes are added to the existing ones from the super class OvrFloat
Name | Type | Description |
---|---|---|
OvrTimeType
Returned value changes by changing this attribute's value.
Subclass of Ovr.OvrNumericVariable
Implements an OvrNumericVariable holding an integer value.
DeltaTime
The interval in seconds from the last frame to the current one.
Time
The time at the beginning of this frame.
Subclass of Ovr.OvrNumericVariable
Implements a OvrNumericVariable holding a 2D Vector value.
Subclass of Ovr.OvrNumericVariable
Implements a OvrNumericVariable holding a 3D Vector value.
Subclass of Ovr.OvrNumericVariable
Implements a OvrNumericVariable holding a 4D Vector value, representing a Rotation.
Subclass of Ovr.OvrNode
This Node is used to handle assignations between OvrVariables, attached to different objects in Scene.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
FromVariable
OvrVariable from which get the value to be assigned to ToVariable.
ToVariable
OvrVariable in which set the value coming from FromVariable.