An Image OverNode is used to display a Sprite for the UI System, by interacting with the Unity3D Image Component.
This node is used to expose certain parameters and attributes of a given input Unity3D Image Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing Image Component, by setting its material.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its sprite.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Fill Amount.
For this node to work correctly, the Image type must be set to Filled
.
This Flow OverNode accepts the following input data:
and produces the following output data:
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Image
A reference of the input Unity3D Image Component
Material
The Material to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D Image Component
Sprite
The Sprite to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D Image Component
Color
Color
The color to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D Image Component
Fill Amount
Float
The amount to be filled [0,1]
Output
A reference of the updated Unity3D Image Component
Ref
A reference of the input Unity3D Image Component
Sprite
The sprite that is used to render this image
Color
Color
Base Color of the Image
Fill Amount
Float
Amount of the Image shown when the Image.type is set to Image.Type.Filled
Material
The specified Material used by this Image. The default Material is used instead if one isn't specified