The OVER SDK allows you to publish content using all the features of Unity. It also gives you the possibility, through a layer based on a node system, to develop experiences without writing code.
The basic structure is the OvrNode which has different behaviors according to the functionality it performs.
All OvrNodes have an editable ID – a list of nodes that are executed before their main function, and a list of nodes that are executed after their main function. The primary function will be shown in the center of the OvrNode component.
Thanks to the OvrVariable you'll be able to perform calculations, write texts, and control behaviors.
Finally, through Triggers, it is possible to execute multiple OvrNodes which execute other OvrNodes, according to the Pre/Post Execution Nodes assigned. The succession of these executions allows the operation of many dynamics; from the simplest, such as changing the color of a light, to the most complex, such as creating a fully working game.
Inside the OVER SDK you will find a Demo Scene that will help you to understand the use of OvrNodes to create a mini-game. Moreover, the demo acts as a guide on to how to organize the elements in the scene to keep all the necessary elements ordered for the realization of a project. Specifically, it proposes the creation of a new object for each micro feature created.