Click
Detect a Click action
Press
Detect a Press action
LongPress
Detect a Long Press action
Scripts enabling a stream of OvrNodes execution to be started.
Subclass of Ovr.OvrNode
This Trigger is used to implement touch screen interactions with objects in a Scene.
In order to achieve this, this OvrNode requires the presence of a Unity Collider Component. More on that here.
This interaction work only in built environments, such as Android and iOS. However, in order for the user to test this node in Editor, the OVER SDK provides a "Simulate Execution" button for testing purposes.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Type
Type of interaction
Nodes
Grouped OvrNodes, to be executed in sequence.
Subclass of Ovr.OvrNode
This trigger must be applied to a UI button. It causes the assigned OvrNode or list of OvrNodes to be executed when the button is clicked.
You can find more info regarding the Unity UI in this section.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Subclass of Ovr.OvrNode
This script is used to trigger the execution of an OvrNode or sequence of OvrNodes if there is an interaction between colliders.
In order to make this script work, the elements you want to interact with each other must have colliders. You can find more info here.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Button
Button
Unity Button refence
Nodes
Grouped OvrNodes, to be executed in sequence.
InteractWithUserCamera
boolean
If True, this Collider interacts with the main Camera
ConsideredGameObjectNames
string [ ]
Collection of GameObject names. Only these objects will interact with the Collider.
TriggerEnterNodes
Grouped OvrNodes, to be executed once an interacting object enters the Collider space.
TriggerStayNodes
Grouped OvrNodes, to be executed if an interacting object stays inside the Collider space.
TriggerExitNodes
Grouped OvrNodes, to be executed once an interacting object escapes the Collider space.