A RectTransform OverNode is used to handle the position, rotation, and scale of an object inside a Unity Canvas, by interacting with the Unity3D RectTransform Component.
Inheriting much of its behaviour from the Transform Component, RectTransform focuses on handling GUI elements.
This OverNode is used to expose certain parameters and attributes of a given input Unity 3D RectTransform Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing RectTransform Component, by setting its position. A Space
parameter can be selected to instruct the node either to set inLocal Space
or World Space
.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its rotation. A Space
parameter can be selected to instruct the node either to set inLocal Space
or World Space
.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its local scale.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its anchor value. An Anchor Type
parameter can be selected to instruct the node either to set its anchored position – anchor min or anchor max.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its pivot point.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its Rect size.
This Flow OverNode accepts the following input data:
and produces the following output data:
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
RectTransform
A reference of the input Unity3D RectTransform Component
Position
Vector3
Position value to be set
Space
Enum
Local or World space
Updated Component
A reference of the updated Unity3D Transform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Rotation
Quaternion
Rotation value to be set
Space
Enum
Local or World space
Updated Component
A reference of the updated Unity3D Transform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Scale
Vector3
Scale value to be set
Updated Component
A reference of the updated Unity3D RectTransform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Anchor
Vector2
Anchor value to be set
Anchor Type
Enum
Either Position, Min or Max
Updated Component
A reference of the updated Unity3D RectTransform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Pivot
Vector2
Pivot value to be set
Updated Component
A reference of the updated Unity3D RectTransform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Size
Vector2
Size value to be set
Updated Component
A reference of the updated Unity3D RectTransform Component
Ref
A reference of the input Unity3D RectTransform Component.
Anchor Position
Vector2
The position of the pivot of this RectTransform relative to the anchor reference point.
Anchor Min
Vector2
The normalized position in the parent RectTransform that the lower left corner is anchored to.
Anchor Max
Vector2
The normalized position in the parent RectTransform that the upper right corner is anchored to.
Size
Vector2
The size of this RectTransform relative to the distances between the anchors.
Pivot
Vector2
The normalized position in this RectTransform that it rotates around.
Position
Vector3
The world space position of the Transform
Rotation
Quaternion
The world space rotation of the Transform
Scale
Vector3
The scale of the Transform relative to its parent Transform
Local Position
Vector3
The position of the Transform relative to its parent Transform
Local Rotation
Quaternion
The rotation of the Transform relative to its parent Transform
Lossy Scale
Vector3
The global scale of the object