DestroyTarget
Destroy target with all of its children
DestroyAllTargetChildren
Destroy only target's children
Subclass of Ovr.OvrNode
This Node is used to correctly dispose of an Object present in the Scene. Has the option to destroy either the target object or just its children.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
DestroyType
Type of behaviour expected from this Component.
Target
GameObject
Target Object to destroy.
TimeBeforeDestroy
OvrFloat
Time, in seconds, before destruction.