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Subclass of Ovr.OvrNode
Nodes
Grouped OvrNodes, to be executed in sequence.
Subclass of Ovr.OvrNode
This Node is used to link OvrNodes together.
Linking OvrNode one to another
Linking an OvrNode to/from a list of OvrNodes contained in a GameObject created from OvrInstantiate
These are chosen via ActionType parameter.
The OvrNodeToLink will be linked to the OvrNodeWhereLink.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
In this mode, depending on the selected OvrNodeLinkType, an OvrNode will be linked to a list of OvrNodes identified by their Node Id inside a GameObject. Or, alternatively, a list of OvrNodes identified by their Node Id inside a GameObject will be linked to an OvrNode.
Note: the following attributes are added to the existing ones from the super class OvrNode
This mode is very similar to Link to GameObject, the only exception is that the target GameObject is not an object already present in the scene, but a product of a OvrInstantiate Node, which produces the object required for linking.
Note: the following attributes are added to the existing ones from the super class OvrNode
Subclass of Ovr.OvrNode
This Node is used to create events, handled by the Unity Engine.
Tip: this node is useful for executing code of Native Unity Components, which are outside the control of the SDK Node system, like, for example, activating/deactivating specific objects, triggering events, and handling specific Unity Components parameters and game physics, etc.
Note: the following attributes are added to the existing ones from the super class
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
---|---|---|
LinkGameObject
GameObject
Target GameObject
LinkType
Direction of linking process
OvrNodeLinks
[ OvrNode, string [ ] ]
OvrInstantiate
Node responsible for instantiating objects to be linked.
LinkType
Direction of linking process.
OvrNodeLinks
[ OvrNode, string [ ] ]
From | Link from target object |
To | Link to target object |
This node is used to set POAP URLs. It's called by the experience when the node is executed (see example prefab with clickable collider node which triggers the POAP execution)
OvrNodeToLink
Starting OvrNode, to link.
OvrNodeWhereLink
Ending OvrNode, where link.
UnityEvent | UnityEvent | Unity class to handle events. |
LinkToNode | Link to another |
LinkToGameObject | Link an and a set of s inside a GameObject |
LinkToInstantiateGameObject | Link an and a set of s inside a GameObject created by an Node |
Url
String
Url pointing to a specific resource.