A LineRenderer OverNode is used to draw free-floating lines in a 3D space, by interacting with the Unity LineRenderer Component.
This node is used to expose the parameters and attributes of a given input Unity LineRenderer component, which are:
Name | Type | Description |
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This node is used to modify an existing Line Renderer Component, by setting a new Color. A Position
can be selected to instruct the node either to set the start or the end colour.
This Flow Node accepts the following input data:
and produces the following output data:
This node is used to modify an existing Line Renderer Component, by setting a new line Width. A Position
can be selected to instruct the node either to set the start or the end line width.
This Flow Node accepts the following input data:
and produces the following output data:
This node is used to modify an existing Line Renderer Component, by editing the loop property of the line.
This Flow Node accepts the following input data:
and produces the following output data:
This node is used to modify an existing Line Renderer Component, by editing the number of vertices contained in the line.
This Flow Node accepts the following input data:
and produces the following output data:
This node is used to modify an existing Line Renderer Component, by setting a new Material. A Material Type
can be selected to instruct the node either to set the Shared Material
or not.
This Flow Node accepts the following input data:
and produces the following output data:
This node is used to modify an existing Line Renderer Component, by editing the Position value of one of its vertices.
This Flow Node accepts the following input data:
and produces the following output data:
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Line Renderer
A reference of the input Unity Line Renderer Component
Color
Color
Color to set
Position
Enum
Either Start or End
Output
A reference of the modified Unity Renderer Component
Line Renderer
A reference of the input Unity Line Renderer Component
Width
Float
Width of the line to set
Position
Enum
Either Start or End
Output
A reference of the modified Unity Renderer Component
Line Renderer
A reference of the input Unity Line Renderer Component
Loop
Bool
This value determines if the line will loop or not
Output
A reference of the modified Unity Renderer Component
Line Renderer
A reference of the input Unity Line Renderer Component
Position Count
Integer
This value determines how many vertices the line will contain
Output
A reference of the modified Unity Renderer Component
Line Renderer
A reference of the input Unity Renderer Component
Material
Material to be set
Material Type
Enum
Either New or Shared
Output
A reference of the modified Unity Renderer Component
Line Renderer
A reference of the input Unity Renderer Component
Index
Integer
Index value of the vertex to edit
Position
Vector3
New vertex position
Output
A reference of the modified Unity Renderer Component
Ref
A reference of the input Unity LineRenderer Component
Start Color
Color
The color at the start of the line
End Color
Color
The color at the end of the line
Start Width
Float
The line width at the start of the line
End Width
Float
The line width at the end of the line
Loop
Boolean
Connect the start and end positions of the line together to form a continuous loop
Position Count
Integer
The number of vertices of the line
Material
The first instantiated material assigned to the line renderer
Shared Material
The shared material of this object