Subclass of Ovr.OvrNode
This Node is used to correctly create and place a specific Object (GameObject or Unity Prefab) into a Scene. Also has the ability to keep the references of all instances of the Object created during Play time.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Prefab
OvrObject to instantiate. Can be present in Scene or stored in the Project Assets Folder as a Prefab.
Parent
Transform
Parent Object (Unity Transform), under which you instantiate the OvrObject
OnDisableNodes
Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity).
NewOvrObjects
Collection of OvrObjects, instantiated from this Component.