OvrMap is the feature that takes the OVER AR Metaverse to a whole new level. Currently, when placing ('geolocalizing') an AR asset in an OVRLand there’s the limitation of GPS accuracy, usually no better than around six meters. However, using OvrMap to map an OVRLand will have a placement precision of around 20 centimetres.
The OvrMap Editor Settings enable the possibility to use the mapping generated through the OVER app to reposition 3D assets in a coherent way with respect to the real word environment.
In the OvrMap editor settings section, you can see and choose between all the maps you have completed or bought. By selecting 'Workspace' from the OVRLand section, you will see all the maps linked to your account.
Next, by selecting one of your OVRLands from the OVRLand section, you will see only the maps related to the selected OVRLand.
Once you have chosen the OVRLand and the relevant map, click on the load map button to download and spawn the generated 3D Gaussian Splatting model in the scene.
In addition to Gaussian Splatting, you can also load the map in legacy mode, which will provide a 3D point cloud version of the mapping.
If you mapped an OVRLand in which you don't have the rights to publish, you can still test the placement of the the asset ('localization') by publishing in your OVER Workspace and visiting the mapped location.
For further information please read OvrMap Setting
OvrMap is the component for setting up the mapping offset from the OVRLand of the content to be published.
After you have imported a map you must align it correctly to the OVRLand by moving and rotating it.
In order to achieve high precision placement, it's very important to adjust the position and rotation offset of the 3D model in relation to the OVRLand. While doing this, please take note that the OVRLand blue arrow (Z-axis) points toward the north.
Once the map has been aligned correctly, you need to click on the Save mapping data button to save the changes, or discard the changes using the Reset Mapping Data button