This collection of OverNodes represents data types that by definition are simple – the most basic data types usable by the Graph.
Name | Type | Description |
---|---|---|
This collection of s represents data types applicable in the field of Graphics, such as images and texturing.
This Data Node is used to represent color values inside the Graph.
Its main property available in the system is its value
, to be used inside the graph.
Its main property available in the Node system is its value
, to be used inside the graph.
This collection of s represents composited data types.
This Data is used to represent . Its properties are:
Name | Type | Description |
---|
Note: these properties should not be modified or edited directly, unless you know how Quaternions work inside out.
This Data is used to represent a value inside the Graph.
Once a Sprite asset is assigned to the , a preview will appear in order to facilitate the User.
This Data is used to represent a value inside the Graph.
Once a Texture asset is assigned to the , a preview will appear in order to facilitate the User.
Its main property available in the system is its value
, to be used inside the graph.
This Data is used to represent string values inside the Graph.
Its main propriety available in the system is its value
, to be used inside the graph.
This Data is used to represent 2 dimensional Vectors values inside the Graph. Like the Unity3D , its properties are:
Name | Type | Description |
---|
This Data is used to represent 3D Vectors values inside the Graph. Like the Unity3D , its properties are:
Name | Type | Description |
---|
x | Float | X component of the Vector. |
y | Float | Y component of the Vector. |
x | Float | X component of the Vector. |
y | Float | Y component of the Vector. |
z | Float | Z component of the Vector. |
Integer Value
Int
Data type representing an int value
Float Value
Float
Data type representing a float value
Boolean Value
Boolean
Data type representing a bool value
x | Float | X component of the Quaternion. |
y | Float | Y component of the Quaternion. |
z | Float | Z component of the Quaternion. |
w | Float | W component of the Quaternion. |
This collection of OverNode represents data types that are not in the c# language nor Unity library but rather used to improve the development while creating an OVER Experience.
This Data OverNode is used to reference the gameobject that is using this graph.
This is useful for logic like self destroy, self-position, etc.. without the need to expose a variable in the variables list and self-reference the gameobject.