GetPosition
Get Camera position
GetRotation
Get Camera rotation
GetForward
Get Camera forward direction
GetUp
Get Camera up direction
GetRight
Get Camera right direction
Subclass of Ovr.OvrNode
This OvrNode allows for some common interactions with the Over App AR Camera, the main Camera to enjoy an OVER Experience.
In order to test its behaviour, the user can use a fake Camera, present in Editor Scene, which mimics the behaviour of the AR one.
The OVER SDK provides several ways to interact with the Unity Camera Component. A list can be found in ArCameraActionType.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Subclass of UnityEngine.Monobehaviour
This Component allows for gameobject to be always oriented towards another transform. It has two boolean parameters that can be setted: "Only Y" and "Follow Cam". If the first is set, the object will be only rotated on its Y axis. Toggling the former will change the object to track between the camera and a custom transform.
FindAutoCamera
boolean
If True, the main camera will be automatically found during Play time
FakeCameraInEditor
Transform
Camera Transform Component
ActionType
Action to be performed
TargetPosition
[GetPosition Only] Gets the Camera position
TargetRotation
[GetRotation Only] Gets the Camera rotation
TargetDirection
[GetForward, GetUp, GetRight Only] Gets the Camera direction
Subclass of Ovr.OvrNode
This OvrNode sets a light as an AR Light, and its intensity will be automatically managed for a better AR lighting experience. AR Lights in the OVER App usually behave differently than custom lights, simulating the color and intensity of natural light in the real environment where the user is having the AR experience. Use ARLightIntensityMultiplier in case a lot of lights are being used, to decrease their intensity, or if you want to make a special effect of very intense light; even if it is regulated by the real world light intensity.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Subclass of UnityEngine.Monobehaviour
This Component allows for a World Space Canvas to be correctly exported into an OVER Experience, so that it can be used in the OVER App and marking it to be an AR-compatible object.
This Component is required to be able to use a specific Canvas in App, with all of its triggers and Components.
Light
Light
Light to be converted
ARLightIntensityMultiplier
OvrFloat
Light intensity multiplier