A Text OverNode is used to display a text for the UI System, by interacting with the Unity3D Text Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D Text Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing Text Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Text Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Text Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Text
A reference of the input Unity3D Text Component
Content
String
The string value of the new text
Output
A reference of the updated Unity3D Image Component
Text
A reference of the input Unity3D Text Component
Color
Color
The color value of the new text
Output
A reference of the updated Unity3D Image Component
Text
A reference of the input Unity3D Text Component
Font Size
Integer
The font size value of the new text
Output
A reference of the updated Unity3D Image Component
Ref
A reference of the input Unity3D Text Component
Content
String
The string value this Text displays