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A Text OverNode is used to display a text for the UI System, by interacting with the Unity3D Text Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D Text Component, which are:
Name | Type | Description |
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This OverNode is used to modify an existing Text Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Text Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Text Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Text
A reference of the input Unity3D Text Component
Content
String
The string value of the new text
Output
A reference of the updated Unity3D Image Component
Text
A reference of the input Unity3D Text Component
Color
Color
The color value of the new text
Output
A reference of the updated Unity3D Image Component
Text
A reference of the input Unity3D Text Component
Font Size
Integer
The font size value of the new text
Output
A reference of the updated Unity3D Image Component
Ref
A reference of the input Unity3D Text Component
Content
String
The string value this Text displays
An Image OverNode is used to display a Sprite for the UI System, by interacting with the Unity3D Image Component.
This node is used to expose certain parameters and attributes of a given input Unity3D Image Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing Image Component, by setting its material.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its sprite.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Fill Amount.
For this node to work correctly, the Image type must be set to Filled
.
This Flow OverNode accepts the following input data:
and produces the following output data:
A RectTransform OverNode is used to handle the position, rotation, and scale of an object inside a Unity Canvas, by interacting with the Unity3D RectTransform Component.
Inheriting much of its behaviour from the Transform Component, RectTransform focuses on handling GUI elements.
This OverNode is used to expose certain parameters and attributes of a given input Unity 3D RectTransform Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing RectTransform Component, by setting its position. A Space
parameter can be selected to instruct the node either to set inLocal Space
or World Space
.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its rotation. A Space
parameter can be selected to instruct the node either to set inLocal Space
or World Space
.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its local scale.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its anchor value. An Anchor Type
parameter can be selected to instruct the node either to set its anchored position – anchor min or anchor max.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its pivot point.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RectTransform Component, by setting its Rect size.
This Flow OverNode accepts the following input data:
and produces the following output data:
A RawImage OverNode is used to display a Texture2D for the UI System, by interacting with the Unity3D RawImage Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D RawImage Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing RawImage Component, by setting its material.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RawImage Component, by setting its texture.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
and produces the following output data:
A Text (TMP UGUI) OverNode is used to display text in the UI System. The difference with the Text node is that to use this one the User needs to install the TextMeshPro Unity Plugin.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D TextMeshProUGUI Component, which are:
Name | Type | Description |
---|---|---|
This OverNode is used to modify an existing TextMeshProUGUI Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing TextMeshProUGUI Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing TextMeshProUGUI Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
and produces the following output data:
A Text (TMP) is used to display text in the scene. The difference with the node is that to use this one the User needs to install the Unity Plugin.
This is used to expose certain parameters and attributes of a given input Unity3D Component, which are:
Name | Type | Description |
---|
and produces the following output data:
and produces the following output data:
and produces the following output data:
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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This is used to modify an existing TextMeshPro Component, by setting its text to be shown.
This Flow accepts the following input data:
Name | Type | Description |
---|
Name | Type | Description |
---|
This is used to modify an existing TextMeshPro Component, by setting the color of its text to be shown.
This Flow accepts the following input data:
Name | Type | Description |
---|
Name | Type | Description |
---|
This is used to modify an existing TextMeshPro Component, by setting the font size of its text to be shown.
This Flow accepts the following input data:
Name | Type | Description |
---|
Name | Type | Description |
---|
Image
A reference of the input Unity3D Image Component
Material
The Material to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D Image Component
Sprite
The Sprite to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D Image Component
Color
Color
The color to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D Image Component
Fill Amount
Float
The amount to be filled [0,1]
Output
A reference of the updated Unity3D Image Component
RectTransform
A reference of the input Unity3D RectTransform Component
Position
Vector3
Position value to be set
Space
Enum
Local or World space
Updated Component
A reference of the updated Unity3D Transform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Rotation
Quaternion
Rotation value to be set
Space
Enum
Local or World space
Updated Component
A reference of the updated Unity3D Transform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Scale
Vector3
Scale value to be set
Updated Component
A reference of the updated Unity3D RectTransform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Anchor
Vector2
Anchor value to be set
Anchor Type
Enum
Either Position, Min or Max
Updated Component
A reference of the updated Unity3D RectTransform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Pivot
Vector2
Pivot value to be set
Updated Component
A reference of the updated Unity3D RectTransform Component
RectTransform
A reference of the input Unity3D RectTransform Component
Size
Vector2
Size value to be set
Updated Component
A reference of the updated Unity3D RectTransform Component
Image
A reference of the input Unity3D RawImage Component
Material
The Material to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D RawImage Component
Texture
The texture to be set
Output
A reference of the updated Unity3D RawImage Component
Image
A reference of the input Unity3D RawImage Component
Color
Color
The color to be set
Output
A reference of the updated Unity3D RawImage Component
Text
A reference of the input Unity3D TextMeshProUGUI Component
Content
String
The string value of the new text
Output
A reference of the updated Unity3D Image Component
Text
A reference of the input Unity3D TextMeshProUGUI Component
Color
Color
The color value of the new text
Output
A reference of the updated Unity3D Image Component
Text
A reference of the input Unity3D TextMeshProUGUI Component
Font Size
Integer
The font size value of the new text
Output
A reference of the updated Unity3D Image Component
Text | A reference of the input Unity3D TextMeshPro Component |
Content | String | The string value of the new text |
Output | A reference of the updated Unity3D Image Component |
Text | A reference of the input Unity3D TextMeshPro Component |
Color | Color | The color value of the new text |
Output | A reference of the updated Unity3D Image Component |
Text | A reference of the input Unity3D TextMeshPro Component |
Font Size | Integer | The font size value of the new text |
Output | A reference of the updated Unity3D Image Component |
Ref
A reference of the input Unity3D Image Component
Sprite
The sprite that is used to render this image
Color
Color
Base Color of the Image
Fill Amount
Float
Amount of the Image shown when the Image.type is set to Image.Type.Filled
Material
The specified Material used by this Image. The default Material is used instead if one isn't specified
Ref
A reference of the input Unity3D RectTransform Component.
Anchor Position
Vector2
The position of the pivot of this RectTransform relative to the anchor reference point.
Anchor Min
Vector2
The normalized position in the parent RectTransform that the lower left corner is anchored to.
Anchor Max
Vector2
The normalized position in the parent RectTransform that the upper right corner is anchored to.
Size
Vector2
The size of this RectTransform relative to the distances between the anchors.
Pivot
Vector2
The normalized position in this RectTransform that it rotates around.
Position
Vector3
The world space position of the Transform
Rotation
Quaternion
The world space rotation of the Transform
Scale
Vector3
The scale of the Transform relative to its parent Transform
Local Position
Vector3
The position of the Transform relative to its parent Transform
Local Rotation
Quaternion
The rotation of the Transform relative to its parent Transform
Lossy Scale
Vector3
The global scale of the object
Ref
A reference of the input Unity3D RawImage Component
Texture
The texture that is used to render this image
Color
Color
Base Color of the RawImage
Material
The specified Material used by this image. The default Material is used if one isn't specified
Ref
A reference of the input Unity3D TextMeshProUGUI Component
Content
String
The string value this Text displays
Ref | A reference of the input Unity3D TextMeshPro Component |
Content | String | The string value this Text displays |