An Object OverNode is used to handle base objects in the Scene, by interacting with the Unity GameObject.
This OverNode is used to expose certain parameters and attributes of a given input Unity 3D GameObject, which are:
Name | Type | Description |
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This node is used to modify an existing GameObject, by setting its Active state.
This Flow Node accepts the following input data:
and produces the following output data:
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode allows the destruction of a given GameObject in Scene, with all of its subcomponents.
This Flow OverNode accepts the following input data:
This OverNode allows you to compare the name of a given GameObject to a specific String.
This Flow OverNode accepts the following input data:
The "Get Component" node is used to retrieve a specific type of component from a GameObject in Unity. The node has an input for the GameObject from which the component is to be retrieved and outputs the specified component if it exists on the GameObject. The type of component to retrieve can be specified from a dropdown menu of available component types.
Name | Type | Description |
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Name | Type | Description |
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This OverNode allows the creation of a new instance, of a given GameObject, in Scene (similar to Unity's functionality).
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
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Property | Type | Description |
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Object
A reference of the input Unity GameObject
Active
Boolean
New Active state
Output
A reference of the modified Unity GameObject
Prefab
The original GameObject
Parent
Transform Component, yet to be the parent of the new instantiated object
Instance
A reference of the newly instantiated Unity GameObject
Object
The GameObject to be destroyed
T
Float
Time delay for destruction
Object A
The GameObject to compare
Name
String
String to compare the GameObject to
Mode
Enum
Mode of comparifon (Equal or NotEqual)
Object
GameObject
The input slot for the GameObject from which to retrieve the component.
Component
Component
The output slot that will output the specified component from the GameObject. This can be of multiple types depending on the selected OverComponentType
.
Type
Enum (Dropdown)
A dropdown menu that allows selection of the type of component to retrieve from the GameObject.
Ref
A reference of the input Unity GameObject
Name
String
Name of the GameObject
Transform
Transform component associated to the object in Scene
Is Active
Boolean
The local active state of the GameObject
Is Active in Scene
Boolean
Defines whether the GameObject is active in Scene