From
Link from target object
To
Link to target object
Subclass of Ovr.OvrNode
This Node is used to link OvrNodes together.
Linking OvrNode one to another
Linking an OvrNode to/from a list of OvrNodes contained in a GameObject created from OvrInstantiate
These are chosen via ActionType parameter.
The OvrNodeToLink will be linked to the OvrNodeWhereLink.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
In this mode, depending on the selected OvrNodeLinkType, an OvrNode will be linked to a list of OvrNodes identified by their Node Id inside a GameObject. Or, alternatively, a list of OvrNodes identified by their Node Id inside a GameObject will be linked to an OvrNode.
Note: the following attributes are added to the existing ones from the super class OvrNode
This mode is very similar to Link to GameObject, the only exception is that the target GameObject is not an object already present in the scene, but a product of a OvrInstantiate Node, which produces the object required for linking.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
LinkGameObject
GameObject
Target GameObject
LinkType
Direction of linking process
OvrNodeLinks
[ OvrNode, string [ ] ]
OvrInstantiate
Node responsible for instantiating objects to be linked.
LinkType
Direction of linking process.
OvrNodeLinks
[ OvrNode, string [ ] ]
OvrNodeToLink
Starting OvrNode, to link.
OvrNodeWhereLink
Ending OvrNode, where link.
LinkToNode | Link to another |
LinkToGameObject | Link an and a set of s inside a GameObject |
LinkToInstantiateGameObject | Link an and a set of s inside a GameObject created by an Node |