Subclass of Ovr.OvrNode
This Node is used to create events, handled by the Unity Engine.
Tip: this node is useful for executing code of Native Unity Components, which are outside the control of the SDK Node system, like, for example, activating/deactivating specific objects, triggering events, and handling specific Unity Components parameters and game physics, etc.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
UnityEvent
UnityEvent
Unity class to handle events.