OVER - SDK Manual
Ctrlk
  • Intro
  • Setting Up
    • Quick Start
    • Jump Start Samples
    • Slow Start
  • NEWS
    • New Events Now Available in the SDK!
    • Object Movement with Spline Paths and AI Navigation
    • Unity Visual Scripting Supported
  • Cook Book
    • Adding Interactivity to Your AR Experience
    • Cooking with Clicks: Mastering Over Clickable Objects in AR
    • Interactive Scene Building: Mastering Object Movement in Unity
    • AR Image Targets 101: From Setup to Execution
    • AR Light Recipe: Illuminating Your Augmented Reality Creations
    • The Blender Starter Recipe: Crafting 3D Magic
  • SDK EDITOR
    • Overview
    • Location
    • Assets
    • Publication
  • SDK Window
    • Overview
    • OVER_Asset
    • OVER_ArWorldCanvas
    • OVER_Canvas
    • OVER_PlayerSimulator
    • Unity Visual Scripting
    • Over Visual Scripting
    • Spawners
    • Presets
    • Samples
    • Editor
  • SDK CODING NODES
    • Overview
    • Configuration
    • Over Nodes
  • Banned Nodes
  • OVER Visual Scripting (Legacy)
    • Visual Scripting Essentials
    • Nodes
  • Ovr Component System (Ancient Legacy)
    • Essentials
    • Check Prefab/Scene Validity Button
    • Nodes
      • GameObject Interactions
      • Logics
        • OvrCondition
        • OvrIfElse
        • OvrLoopNode
        • OvrMathf
        • OvrUpdate
        • OvrRandom
        • OvrStringFunction
        • OvrVector3Function
      • Unity Components Interactors
      • Utility
      • Variables
      • OvrNode
      • OvrAsyncNode
    • Triggers
    • Utils
  • In App References
    • AR Occlusion
    • Walk Mode
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  1. Ovr Component System (Ancient Legacy)
  2. Nodes

Logics

OvrConditionOvrIfElseOvrLoopNodeOvrMathfOvrUpdateOvrRandomOvrStringFunctionOvrVector3Function
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Last updated 9 months ago