Location

Once you’ve accessed the Over Editor and logged in with your access token, you’ll find a dedicated section called "Location" . This is where you configure the core settings for your project’s placement in the real world. Let’s break it down step by step—it’s simpler than it might sound!

  1. OVRLand : The first thing you’ll need to do is decide where in the world your experience will live. In our system, locations are identified using 3Words naming system (Learn More). Additionally, we provide a Staging OVRLand specifically for experimentation. This virtual land is private, meaning only you have access to it. It’s the perfect place to try out new ideas, test object placements, or refine your project without worrying about others seeing your work-in-progress. Once you’re satisfied with your setup, you can move on to publishing in a public land.

  2. Ground View: Once you’ve chosen your land, you’ll want to decide what kind of ground map you’d like to use. This map helps you visualize the environment so you can accurately position your objects. You have three main options:

    • None : If you don’t need any background at all, you can select the "None" option. This removes all visual references, giving you a blank slate to work with. This is ideal for projects where the real-world context isn’t important, or if you’re relying entirely on your own virtual objects and designs.

    • Street Map : If you prefer a cleaner, more simplified look, choose the street map. This option gives you an outline of roads, paths, and basic terrain without too much visual clutter. It’s a great choice if you’re focusing on broader positioning or just want a clearer canvas to work with.

    • Satellite View : If you need precise details, go with the satellite view. It provides high-resolution aerial imagery of the selected location, showing buildings, trees, roads, and other geographic features. This is perfect if you’re working on a project that requires accuracy and context from the real world.

    You can toggle between these views depending on what suits your workflow best. All options are there to help you get your objects placed exactly where you want them. If you’d like to discover how to use it within the Editor, follow this link.

  3. OVRMap : Finally, you’ll come across the option to include an OVRMap . This feature adds a detailed 3D representation of the real-world environment, blending actual geographic data with your virtual scene. It’s especially useful if you’re aiming for a more immersive experience, as it enhances the depth and realism of your project. However, if you don’t need this level of detail—or if you’re keeping things simple—you can always leave it turned off. It’s entirely up to you and the needs of your project. (Learn More) If you’d like to discover how to use it within the Editor, follow this link.

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