Interactive Scene Building: Mastering Object Movement in Unity
This recipe explores two powerful techniques for moving objects in your Unity scenes: spline-based movement and AI navigation .
Each technique offers unique advantages depending on the type of interaction or motion you want to achieve. Whether you're animating objects along smooth paths or enabling intelligent pathfinding, this guide will walk you through implementing both methods step-by-step.
Technique 1: Spline-Based Movement
Spline-based movement is ideal for creating smooth, curved trajectories that objects can follow. This technique is perfect for scenarios like camera animations, vehicle movement, or any situation where precise control over an object's path is required.
Step-by-Step Instructions :
Create a Spline Path :
Use Unity assets (such as third-party spline tools) or custom scripts to define a spline path in your scene.
Adjust control points to shape the curve as needed.

Attach an Object to the Spline :
Link your object to the spline and configure its movement settings, such as speed and orientation.
Control Movement Along the Spline :
Use scripts to move the object along the spline over time, ensuring smooth transitions and realistic behavior. (the SplineAnimate is attached to the object )

Add Interactivity (Optional) :
Allow users to influence the object’s movement, such as pausing, reversing, or dynamically adjusting the spline path.

Technique 2: AI Navigation
Configuration Required: Before using this feature in Visual Scripting, ensure that Unity Visual Scripting is properly configured. Visit Edit > Project Settings > Visual Scripting to set up the necessary settings and include any required custom node libraries (e.g. Unity.AI.Navigation ). For more details, refer to Configuration .
AI navigation leverages Unity’s NavMesh system to enable intelligent pathfinding and obstacle avoidance. This technique is ideal for scenarios where objects need to move dynamically within a scene, adapting to environmental changes.
Step-by-Step Instructions :
Set Up the NavMesh :
Bake a NavMesh in your scene to define navigable areas.
Ensure obstacles and dynamic elements are properly marked as non-navigable.
Program Object Movement :
Use Unity’s NavMeshAgent component to control object movement.
Set target destinations for the object to move toward.
Enable Obstacle Avoidance :
Configure the NavMeshAgent settings to ensure smooth obstacle avoidance and realistic behavior.
Add Dynamic Behavior (Optional) :
Allow users to input new destinations or trigger AI-driven actions based on gameplay events.
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