OvrUpdate

Subclass of Ovr.OvrNode

Description

This node sequentially executes the list of assigned OvrNodes once every frame when in Play.

Mimics the behavior of the Unity 3D Update function.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

Name
Type
Description

Type

Type of the Update function.

Nodes

OvrNodes to be executed in sequence.

Example of OvrUpdate, during LateUpdate, execute the OvrNode that checks if a Ball should move or not every frame.