# OvrUpdate

### Description

This node sequentially executes the list of assigned [OvrNodes](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md) once every frame when in Play.

Mimics the behavior of the Unity 3D Update function.

Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="205.7659040188865">Name</th><th width="150">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Type</td><td><a href="/pages/1AD2i9rTc7nRgOXi30Un">OvrUpdateType</a></td><td>Type of the Update function.</td></tr><tr><td>Nodes</td><td><a href="/pages/yGMRrehcB7LHn0vwCNrs">OvrNode [ ]</a></td><td><a href="/pages/yGMRrehcB7LHn0vwCNrs">OvrNodes</a> to be executed in sequence.</td></tr></tbody></table>

![Example of OvrUpdate, during LateUpdate, execute the OvrNode that checks if a Ball should move or not every frame.](/files/gZauiX5SYYyUWUSmyy2H)


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