# OvrDestroyer

### Description

This Node is used to correctly dispose of an Object present in the Scene.  Has the option to destroy either the target object or just its children.

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th>Name</th><th width="179.2246866720682">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>DestroyType</td><td><a href="/pages/jaKsNxdnv5y9MTRFfixS">OvrDestroyType</a></td><td>Type of behaviour expected from this Component.</td></tr><tr><td>Target</td><td>GameObject</td><td>Target Object to destroy.</td></tr><tr><td>TimeBeforeDestroy</td><td>OvrFloat</td><td>Time, in seconds, before destruction.</td></tr></tbody></table>

![Example of OvrDestroy, focused on a specific target.](/files/fjMQlyDLIaTnb9UnS7eu)


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