Subclass of Ovr.OvrNode
This Node is used to correctly dispose of an Object present in the Scene. Has the option to destroy either the target object or just its children.
Note: the following attributes are added to the existing ones from the super class OvrNode
DestroyType
OvrDestroyType
Type of behaviour expected from this Component.
Target
GameObject
Target Object to destroy.
TimeBeforeDestroy
OvrFloat
Time, in seconds, before destruction.