This is the representation of an Object present in a Scene. It's closely related to UnityEngine.Monobehaviour, a kind of GameObject, and used to manage how a selected object should behave during its lifetime.
Attributes
Note: the following attributes are added to the existing ones from the super class OvrNode
Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity).
Collection of OvrNodes which have to be executed once the OvrObject Component is enabled/activated during Play (similar to OnEnable function in Unity).
Collection of OvrNodes which have to be executed once the OvrObject Component is set to the first frame during Play (similar to Start function in Unity).
OnDisableNodes: is still executed just before executing OnDestroyNodes.
OnEnableNodes: is still executed just after executing OnStartNodes.
Example of an OvrObject in Editor. On Awake the object is tasked to setup a timer to destroy an object, which is fired on Start. Once the time is up, the object is destroyed, before destruction it says goodbye to the world.