# OvrInstantiate

### Description

This Node is used to correctly create and place a specific Object (GameObject or Unity Prefab) into a Scene. Also has the ability to keep the references of all instances of the Object created during Play time.

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="205.7659040188865">Name</th><th width="179.2246866720682">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>Prefab</td><td><a href="/pages/snDHg2k1S7yldbhehf6B">OvrObject</a></td><td>OvrObject to instantiate. Can be present in Scene or stored in the Project Assets Folder as a Prefab.</td></tr><tr><td>Parent</td><td>Transform</td><td>Parent Object (Unity Transform), under which you instantiate the OvrObject</td></tr><tr><td>OnDisableNodes</td><td><a href="/pages/snDHg2k1S7yldbhehf6B">OvrObject [ ]</a></td><td>Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity). </td></tr><tr><td>NewOvrObjects</td><td><a href="/pages/snDHg2k1S7yldbhehf6B">OvrObject [ ]</a></td><td>Collection of OvrObjects, instantiated from this Component.</td></tr></tbody></table>

![Example of OvrInstantiate, this Component is tasked to spawn a Ball under OvrPlayerSimulator object, present in Scene.](/files/iQLkXZm3Pu5O5UIzx85l)


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