This Node is used to correctly create and place a specific Object (GameObject or Unity Prefab) into a Scene. Also has the ability to keep the references of all instances of the Object created during Play time.
Attributes
Note: the following attributes are added to the existing ones from the super class OvrNode
Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity).