OvrAudio
Subclass of Ovr.OvrNode
Description
This Node is used to manage the most common interactions with the Unity Audio Component.
It requires an AudioSource to be set up, see Unity Manual for more info.
Based on the action the AudioSource is required to perform, this component changes its behavior and requirements.
Action Types
The OVER SDK provides several ways to interact with Unity AudioSource Component. A list can be found in OvrAudioActionType.
Play Clip At Point
Sets an AudioClip to the AudioSource and plays it at a given position in world space, defined by an OvrVector3.

Play Scheduled
Plays the clip at a specific time, on the absolute time-line of the Audio system.
The AudioClip must be present in the AudioSource parameters.

Unity Action
Execute the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.
UnityAction
UnityAction
UnityAction to be invoked
