# OvrUIText

### Description

This Node is used to assign values to a Unity UI Text Component.

It can be executed repeatedly during Update, in order to keep refreshing the UI with the correct values.

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="253.76433929815903">Name</th><th width="150">Type</th><th width="340.1572968009442">Description</th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td>Text</td><td>Text</td><td>Unity Text Component</td><td></td><td></td></tr><tr><td>ExecuteOnUpdate</td><td>boolean</td><td>If True, this node will be executed each frame.</td><td></td><td></td></tr><tr><td>OvrVariable</td><td><a href="/pages/JH0bWEgoOe9ZNl3wL1rN">OvrVariable</a></td><td>Value to display</td><td></td><td></td></tr></tbody></table>

![Example of OvrUIText, used to diplay the updated score on a Text Component in Canvas.](/files/NM6P5MVhO0OcBAsjsRQk)


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