Animation
Animation Event

This node is used within a visual scripting framework to register an event that is triggered by an animation. The event is specified by a name, and when that particular animation event is fired, it triggers the node, executing the attached nodes.
Because is used internally, in the Unity Animation Event properties make sure not to use the 'String' parameter (it will get overridden from the visual scripting).
Property
Type
Description
Target
Animator
The input slot for the Animator component that will be listened to for animation events.
Event Name
String
The input slot for the name of the specific animation event to listen for.