> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/over-visual-scripting-legacy/nodes/flow/other-events/animation.md).

# Animation

#### Animation Event

<figure><img src="/files/8k2tJxn591GnMsq7Uwop" alt=""><figcaption><p>Animation Event node</p></figcaption></figure>

This node is used within a visual scripting framework to register an event that is triggered by an animation. The event is specified by a name, and when that particular animation event is fired, it triggers the node, executing the attached nodes.

{% hint style="info" %}
To use this node create a [Unity animation event](https://docs.unity3d.com/Manual/script-AnimationWindowEvent.html) in an animation clip inside the animator and name it. To retrieve it, add the same event name to the node.
{% endhint %}

{% hint style="warning" %}
Because is used internally, in the Unity Animation Event properties make sure not to use the 'String' parameter (it will get overridden from the visual scripting).
{% endhint %}

| Property   | Type     | Description                                                                              |
| ---------- | -------- | ---------------------------------------------------------------------------------------- |
| Target     | Animator | The input slot for the Animator component that will be listened to for animation events. |
| Event Name | String   | The input slot for the name of the specific animation event to listen for.               |


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