Material
Description
A Material OverNode is used to handle Materials runtime.
Material Exposer
This OverNode is used to expose certain parameters and attributes of a given input Unity 3D Material asset, which are:
Color
Color
The main color of the Material
Metallic
Float
In range 0 to 1, determines how “metal-like” the surface is
Metallic Smoothness
Float
In range 0 to 1, determines how smooth the surface is, influencing the light refraction of the material
Normal Map
Special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry
Height Map
Similar concept to normal mapping, however this technique is more complex - and therefore also more performance-intensive.
Height Value
Float
Value to edit the behaviour of the Height Map
Occlusion
Texture providing information about which areas of the model should receive high or low indirect lighting
Detail Mask
Texture allowing the mask off of certain areas of the model to have the detail texture applied
Emission Color
Color
Specifies the color and intensity of the emission

Handlers
Set Albedo
This OverNode is used to modify an existing Material, by changing the main texture and colour associated to it.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Metallic
This OverNode is used to modify an existing Material, by editing its parameters associated with the Metallic Mode.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Normal Map
This OverNode is used to modify an existing Material, by setting a new Normal Map for the material.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Height Map
This OverNode is used to modify an existing Material, by setting a new Height Map for the material.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Occlusion Map
This OverNode is used to modify an existing Material, by setting a new Occlusion Map for the material.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Detail Mask
This OverNode is used to modify an existing Material, by setting a new Detail Mask for the material.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Emission Map
This OverNode is used to modify an existing Material, by setting a new Emission Map for the material.
This Flow OverNode accepts the following input data:
and produces the following output data:

Set Emission Flag
This OverNode is used to modify an existing Material, by editing the value of the Emission Flag of the Material.
This Flow OverNode accepts the following input data:
Emission
Boolean
The new Emission Flag value
and produces the following output data:
