OvrUpdate
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This node sequentially executes the list of assigned OvrNodes once every frame when in Play.
Mimics the behavior of the Unity 3D Update function.
Attributes
Note: the following attributes are added to the existing ones from the super class OvrNode
Type
Type of the Update function.
Nodes
to be executed in sequence.