Subclass of Ovr.OvrNode
This node sequentially executes the list of assigned OvrNodes once every frame when in Play.
Mimics the behavior of the Unity 3D Update function.
Attributes
Note: the following attributes are added to the existing ones from the super class OvrNode
Type
OvrUpdateType
Type of the Update function.
Nodes
OvrNode [ ]
OvrNodes to be executed in sequence.