OvrDestroyer
Subclass of Ovr.OvrNode
Description
This Node is used to correctly dispose of an Object present in the Scene. Has the option to destroy either the target object or just its children.
Attributes
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
DestroyType | Type of behaviour expected from this Component. | |
Target | GameObject | Target Object to destroy. |
TimeBeforeDestroy | OvrFloat | Time, in seconds, before destruction. |
Last updated