OvrDestroyer

Subclass of Ovr.OvrNode

Description

This Node is used to correctly dispose of an Object present in the Scene. Has the option to destroy either the target object or just its children.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

DestroyType

Type of behaviour expected from this Component.

Target

GameObject

Target Object to destroy.

TimeBeforeDestroy

OvrFloat

Time, in seconds, before destruction.

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