Text (TMP)

Description

A Text (TMP) OverNode is used to display text in the scene. The difference with the Text node is that to use this one the User needs to install the TextMeshPro Unity Plugin.

Text Exposer

This OverNode is used to expose certain parameters and attributes of a given input Unity3D TextMeshProUGUI Component, which are:

NameTypeDescription

Ref

A reference of the input Unity3D TextMeshPro Component

Content

String

The string value this Text displays

Set Text

This OverNode is used to modify an existing TextMeshPro Component, by setting its text to be shown.

This Flow OverNode accepts the following input data:

NameTypeDescription

Text

A reference of the input Unity3D TextMeshPro Component

Content

String

The string value of the new text

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

Set Color

This OverNode is used to modify an existing TextMeshPro Component, by setting the color of its text to be shown.

This Flow OverNode accepts the following input data:

NameTypeDescription

Text

A reference of the input Unity3D TextMeshPro Component

Color

Color

The color value of the new text

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

Set Font Size

This OverNode is used to modify an existing TextMeshPro Component, by setting the font size of its text to be shown.

This Flow OverNode accepts the following input data:

NameTypeDescription

Text

A reference of the input Unity3D TextMeshPro Component

Font Size

Integer

The font size value of the new text

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

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