OvrRigidBody

Subclass of Ovr.OvrNode

Description

This Node is used to manage the most common interactions with the Unity RigidBody Component.

It requires a RigidBody to be set up. See the Unity Manual for more info.

Based on the action the RigidBody is required to perform, this component changes its behavior and requirements.

Action Types

The OVER SDK provides several ways to interact with a Unity RigidBody Component. A list can be found in OvrRigidbodyActionType.

Force

Allows user to apply force to the target Rigidbody. Force is applied using the Unity built-in physics engine, and with different effects, based on the type of force applied.

Force simply applies force to a Rigidbody. ExplosiveForce applies force simulating explosion effects. RelativeForce applies force in relation to Rigidbody's coordinate system.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

Rigidbody

Unity Rigidbody Component

ActionType

Space

World or Local space

Direction

Direction of the force applied

CustomDirection

[Custom only] Custom direction vector

ForceValue

Force magnitude

UpwardsModifier

[Explosive only] Adjustment to the apparent position of the explosion to make it seem to lift objects

Torque

Allows the user to add a torque to the target Rigidbody. Torque is applied using the Unity built-in physics engine, and with different effects, based on the type applied.

Torque simply applies a torque to a Rigidbody. RelativeTorque applies torque in relation to Rigidbody's coordinate system.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

Rigidbody

Unity Rigidbody Component

ActionType

Action type [Torque, RelativeTorque]

Space

World or Local space

Direction

Direction of the force applied

CustomDirection

[Custom only] Custom direction vector

ForceValue

Force magnitude, for the torque

Movement

Allows the user to apply simple movement to the target Rigidbody, by using Unity built-in physics engine.

MovePosition simply applies motion to a Rigidbody. MoveRotation rotates Rigidbody to a given rotation.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

Rigidbody

Unity Rigidbody Component

ActionType

Action type [MovePosition, MoveRotation]

Space

World or Local space

Direction

[Move position only] Direction of the force applied

CustomDirection

[Custom only] Custom direction vector

Quaternion

[Move rotation only] Target rotation

Reset

Allows some utility functions to better handle Rigidbodies.

ResetVelocity allows the reset of the Velocity parameter of a Rigidbody. This is useful in order to stop the motion of a physical object in a Scene.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

Rigidbody

Unity Rigidbody Component

ActionType

Action type [ResetVelocity]

Unity Action

Executes the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

Rigidbody

Unity Rigidbody Component

ActionType

Action type [UnityAction]

UnityAction

UnityAction

UnityAction to be invoked