OvrRigidBody

Subclass of Ovr.OvrNode

Description

This Node is used to manage the most common interactions with the Unity RigidBody Component.

It requires a RigidBody to be set up. See the Unity Manual for more info.

Based on the action the RigidBody is required to perform, this component changes its behavior and requirements.

Action Types

The OVER SDK provides several ways to interact with a Unity RigidBody Component. A list can be found in OvrRigidbodyActionType.

Force

Allows user to apply force to the target Rigidbody. Force is applied using the Unity built-in physics engine, and with different effects, based on the type of force applied.

Force simply applies force to a Rigidbody. ExplosiveForce applies force simulating explosion effects. RelativeForce applies force in relation to Rigidbody's coordinate system.

Note: the following attributes are added to the existing ones from the super class OvrNode

Torque

Allows the user to add a torque to the target Rigidbody. Torque is applied using the Unity built-in physics engine, and with different effects, based on the type applied.

Torque simply applies a torque to a Rigidbody. RelativeTorque applies torque in relation to Rigidbody's coordinate system.

Note: the following attributes are added to the existing ones from the super class OvrNode

Movement

Allows the user to apply simple movement to the target Rigidbody, by using Unity built-in physics engine.

MovePosition simply applies motion to a Rigidbody. MoveRotation rotates Rigidbody to a given rotation.

Note: the following attributes are added to the existing ones from the super class OvrNode

Reset

Allows some utility functions to better handle Rigidbodies.

ResetVelocity allows the reset of the Velocity parameter of a Rigidbody. This is useful in order to stop the motion of a physical object in a Scene.

Note: the following attributes are added to the existing ones from the super class OvrNode

Unity Action

Executes the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.

Note: the following attributes are added to the existing ones from the super class OvrNode

Last updated