A Renderer OverNode is used to handle general functionalities for all renderers, by interacting with the Unity Renderer Component.
This node is used to expose certain parameters and attributes of a given input Unity Renderer component, which are:
This OverNode is used to modify an existing Renderer Component, by setting a new Material. A Material Type
can be selected to instruct the node whether or not to set the Shared Material
.
This Flow OverNode accepts the following input data:
and produces the following output data:
This node is used to modify an existing Renderer Component, by setting a new Mesh. To perform this action, the GameObject, holding the Renderer Component, must have a MeshFilter assigned.
A Mesh Type
can be selected to instruct the node either to set the Shared Mesh
or not.
This Flow Node accepts the following input data:
and produces the following output data: