Video Player

Description

A Video Player OverNode is used to reproduce video clips in-game, by interacting with the Unity3D VideoPlayer Component.

Content can be either a VideoClip imported asset or a URL such as http://.

Video Player Exposer

This OverNode is used to expose the parameters and attributes of a given input Unity 3D VideoPlayer component, which are:

NameTypeDescription

Ref

A reference of the input Unity3D VideoPlayer Component

Is Playing

Boolean

States if the video is currently playing

Is Looping

Boolean

States if the video is looping itself

Set Video Clip

This OverNode is used to modify an existing Video Node, by setting a new VideoClip.

This Flow OverNode accepts the following input data:

NameTypeDescription

Video Player

A reference of the input Unity3D VideoPlayer Component

VideoClip

Video Clip asset to be set.

and produces the following output data:

NameTypeDescription

Player Out

A reference of the modified Unity3D VideoPlayer Component

Set Video URL

This OverNode is used to modify an existing Video Node, by setting a URL of the video to be played.

This Flow OverNode accepts the following input data:

NameTypeDescription

Video Player

A reference of the input Unity3D VideoPlayer Component

URL

String

Video URL

and produces the following output data:

NameTypeDescription

Player Out

A reference of the modified Unity3D VideoPlayer Component

Play

This OverNode is used to start playback. It initiates the preparation if not already done, in which case the playback will not start instantly.

This Flow OverNode accepts the following input data:

NameTypeDescription

Video Player

A reference of the input Unity3D VideoPlayer Component

Pause

This OverNode is used to pause the playback and leave the current time intact.

This Flow OverNode accepts the following input data:

NameTypeDescription

Video Player

A reference of the input Unity3D VideoPlayer Component

Stop

This OverNode is used to stop the playback and sets the current time to 0. This also destroys all internal resources such as textures or buffered content.

This Flow OverNode accepts the following input data:

NameTypeDescription

Video Player

A reference of the input Unity3D VideoPlayer Component

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