OvrCharacterController

Subclass of Ovr.OvrNode

Description

This Node is used to manage the most common interactions with the Unity CharacterController Component.

This OVER Component requires a CharacterController to be set up, see Unity Manual for more info.

Based on the action the CharacterController is required to perform, this component changes its behavior and requirements.

Action Types

The OVER SDK provides several ways to interact with the Unity CharacterController Component. A list can be found in OvrCharacterControllerActionType.

Movement

Allows the user to handle the movement of the target CharacterController. SimpleMove allows the user to implement a simple movement of the character, by simply applying speed, Move allows for a more elaborate movement type, applying motion to the GameObject attached to the CharacterController.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

CharacterController

Unity CharacterController Component

ActionType

Action type [Move, SimpleMove]

Space

World space or Local space

Direction

Movement direction

CustomDirection

[Custom only] Custom direction vector

Unity Action

Execute the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

CharacterController

Unity CharacterController Component

ActionType

Action type [UnityAction]

UnityAction

UnityAction

UnityAction to be invoked

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