Special

Description

This collection of OverNode represents data types that are not in the c# language nor Unity library but rather used to improve the development while creating an OVER Experience.

Self Object Value

This Data OverNode is used to reference the gameobject that is using this graph.

This is useful for logic like self destroy, self-position, etc.. without the need to expose a variable in the variables list and self-reference the gameobject.

Last updated