OvrColliderTrigger
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This script is used to trigger the execution of an OvrNode or sequence of OvrNodes if there is an interaction between colliders.
In order to make this script work, the elements you want to interact with each other must have colliders. You can find more info here.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
InteractWithUserCamera | boolean | If True, this Collider interacts with the main Camera |
ConsideredGameObjectNames | string [ ] | Collection of GameObject names. Only these objects will interact with the Collider. |
TriggerEnterNodes | Grouped OvrNodes, to be executed once an interacting object enters the Collider space. | |
TriggerStayNodes | Grouped OvrNodes, to be executed if an interacting object stays inside the Collider space. | |
TriggerExitNodes | Grouped OvrNodes, to be executed once an interacting object escapes the Collider space. |