Light

Description

A Light OverNode is used to handle lights in the Scene, by interacting with the Unity3D Light Component.

Light Exposer

This OverNode is used to expose certain parameters and attributes of a given input Unity 3D Light Component, which are:

NameTypeDescription

Ref

A reference of the input Unity3D Light Component

Intensity

Float

Value representing the light intensity

Color

Color

Color of the light

Range

Float

Range of the light

Set Intensity

This node is used to modify an existing Light Component, by setting its Light Intensity.

The intensity of the light is multiplied by the Light colour.

The value can be between 0 and 8. This allows you to create brighter lights.

This Flow OverNode accepts the following input data:

NameTypeDescription

Light

A reference of the input Unity3D Light Component

Intensity

Float

Intensity value (between 0 and 8)

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D Light Component

Set Color

This OverNode is used to modify an existing Light Component, by setting its Light Color.

The Color of the light is multiplied by the Light intensity.

This Flow OverNode accepts the following input data:

NameTypeDescription

Light

A reference of the input Unity3D Light Component

Color

Color

Color of the light

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D Light Component

Set Range

This OverNode is used to modify an existing Light Component, by setting its Light Range.

This Flow OverNode accepts the following input data:

NameTypeDescription

Light

A reference of the input Unity3D Light Component

Range

Float

Range of the light

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D Light Component

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