Light
Description
A Light OverNode is used to handle lights in the Scene, by interacting with the Unity3D Light Component.
Light Exposer
This OverNode is used to expose certain parameters and attributes of a given input Unity 3D Light Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D Light Component | |
Intensity | Float | Value representing the light intensity |
Color | Color | Color of the light |
Range | Float | Range of the light |
Set Intensity
This node is used to modify an existing Light Component, by setting its Light Intensity.
The intensity of the light is multiplied by the Light colour.
The value can be between 0 and 8. This allows you to create brighter lights.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Light | A reference of the input Unity3D Light Component | |
Intensity | Float | Intensity value (between 0 and 8) |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D Light Component |
Set Color
This OverNode is used to modify an existing Light Component, by setting its Light Color.
The Color of the light is multiplied by the Light intensity.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Light | A reference of the input Unity3D Light Component | |
Color | Color | Color of the light |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D Light Component |
Set Range
This OverNode is used to modify an existing Light Component, by setting its Light Range.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Light | A reference of the input Unity3D Light Component | |
Range | Float | Range of the light |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D Light Component |
Last updated