OverScriptManager
Last updated
Last updated
The OverScriptManager is a Component responsible for managing all of the OverScripts present in Scene.
To add an OverScriptManager to a project, simply create a new GameObject and add a new OverScriptManager Component to it.
The OverScriptManager contains a list of global variables. Global means that all the OverScripts present in Scene can access and edit them.
Once a variable is defined, it can be directly added to the Graph as a Node and used in Visual Scripting.
The bottom section of the OverScriptManager will be show a list of Errors, to help the User in the debugging of the Project.
Note: in order for the OverScriptManager to work properly in app, it needs to be a child of an OvrAsset