A Text (TMP UGUI) OverNode is used to display text in the UI System. The difference with the Text node is that to use this one the User needs to install the TextMeshPro Unity Plugin.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D TextMeshProUGUI Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D TextMeshProUGUI Component | |
Content | String | The string value this Text displays |
This OverNode is used to modify an existing TextMeshProUGUI Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D TextMeshProUGUI Component | |
Content | String | The string value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing TextMeshProUGUI Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D TextMeshProUGUI Component | |
Color | Color | The color value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing TextMeshProUGUI Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D TextMeshProUGUI Component | |
Font Size | Integer | The font size value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |